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Heroes of might and magic 3 mods
Heroes of might and magic 3 mods







heroes of might and magic 3 mods
  1. #Heroes of might and magic 3 mods how to#
  2. #Heroes of might and magic 3 mods mod#
  3. #Heroes of might and magic 3 mods full#

Recruitable Titans ftwĭungeon: This I sorta like, with the swamp theme, and giving MA C'tis a rival for control of the territory.

#Heroes of might and magic 3 mods mod#

Remember you can have troops that require a laboratory to be built, there's a mod command for that. Tower : mages and magical creatures all the way! No sacreds, I guess. On point 1, this is personally how I'd the HoMM factions in order of which I'd like to see first, from 'most' to 'least' and with some suggestions: Note while HoMM has 2 hero types per factions, you might want to instead create at least 4-5 commanders per nation, including using some things that are troops in game, like dunno, you could have upgraded-upper tier creatures(Titans, Ogre Magi, Black Dragons).as commanders while the lower tier versions are just troops with two versions if appropriate. You can also have the most powerful units be summons rather than recruits.

#Heroes of might and magic 3 mods how to#

No hundreds of paesants attacking together a titan at the same time and killing it.Īnd have to decide how to handle unit upgrades and such. Keep in mind because of how unit stacks worked in HoMM, combat is VERY different from Dominions. Marignon, perhaps?Ģ)Try to get the 'spirit' right, rather than the mechanics. It's basically all humans with some holy stuff + angels.very similar to some existing human nations.

heroes of might and magic 3 mods

For example, I personally feel the 'Castle' one wouldn't add much. If that goes well then it will be worth considering converting all 8 faction and encompassing them into a single mod.Ĭan't answer on how ok to re-use existing sprites is, but if you want to do this I have two suggestions:ġ)Focus on the factions you feel are more interesting/could be 'funnier' to play in Dominions. What do you guys think? Is this an endeavor worth pursuing? If I get some positive feedback I'll continue converting the units from one faction and try and make a Dominions mod nation out of it. The shadows have not been made properly and still show up as magenta. Like I said this is my first mod for Dominions. Here are some screenshots from my first attempt. Has it been done before? Is using sprites from other media frowned upon in the modding community? I wanted to ask what you people think about this idea. I was thinking about making a mod with all the factions from Might and Magic into Dominions using the sprites from that site. They look pretty cool when converted to Dominions unit sprites. I think many people feel similarly nostalgic when they see these. What’s really cool is that it will essentially allow you to play HoMM2 with all of HoMM3’s gameplay improvements such as the ragdoll hero, super artifacts, quest huts, siege weapons, more castle buildings & specials, and of course the new races (seeing them ‘de-make’ Swamp & Demons is so cool).I've seen the sprites for HoMM3 are available online.

heroes of might and magic 3 mods

#Heroes of might and magic 3 mods full#

I currently have a minor tribute to this amazing fan project on my Heroes of Might & Magic Website as it’s been going for a few years now however at some point I will definitely do a bigger full page tribute as this is looking so cool.įor a a number of years now a talented group of fans have been modding HoMM3 to have HoMM2 style graphics and port over all the maps too.









Heroes of might and magic 3 mods